It's somewhat more basic looking then Utility of Time, however it already has the functionality to add actors and edit the maps themselves using a landscape editor.īut, what good are tools if there's no mods that emerge from them? A hacker called DL77 is working on a project called Project MM OoT, which will bring a lot of elements from MM over to Ocarina of Time. There's another tool, called Zelda Level Editor, which does what it says on the tin. In future releases, it will also add the ability to add actors to maps and even edit the map itself! It allows you to move actors, change actors, view maps, view actors change the colour and thickness of fog and more. A programmer called cooliscool has created an OoT-Modification tool now called Utility of Time (once called ZAVAP, which stood for Zelda Actor Viewer and Actor Positioner). Remember such hoaxes like "The Light Temple" or "Get the Triforce"? Imagine if you really could get the Triforce, or enter The Light Temple? With the tools in place, it's now possible to create such things. There's always going to an arwing when you enter that specific room. Remember such codes like "Green Fog" or "Get Multiple Links", but then remember how they always shut off after you took out the gameshark? Imagine that, but the Green Fog stays. Ever since then, the scene has been developing tools to take that idea and expand on it. Some may recall a pair of hackers known as Jaytheham and Cendamos, who found an Arwing deep within Ocarina of Time, brought into the game using an Actor Hack Gameshark Code. But while a lot of people out there have been concentrating on the latest next-gen games, a collection of people from a forum called ZSO have created development tools to modify Ocarina of Time to a great extent. Ocarina of Time Level Hacking has officially begun.
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